Gather spherical, descendants of unwelcome occupiers. It is time to rejoice turkeys once more. Now, I don’t have any comically giant birds to slaughter, however I do recognise the emotional good thing about reflection, which is what this questionable vacation is all about. Being thankful. There are many small issues we videosgamers take with no consideration, the stuff you don’t even take into consideration. But tiny “quality of life” issues nonetheless deserve a grateful thumbs-up. Here are 17 issues to be thankful for in video games.
Being in a position to pause throughout a cutscene
The warfare has begun. You breathe, shallow and fearful, sweating. You are determined to pee. Your finger trembles over the escape key. The bearded killer within the cinematic is saying one thing about spaceworms. Oh god, your bladder can not maintain, you should have to threat it. Do it. Press the button.
Sweet ambrosial pause display screen! It hasn’t skipped. Beardman stands frozen in time as he reloads his neo-AK and says one thing in regards to the king of house. But you might be already gone, completely satisfied and relieved. Thank you, videogame, for understanding people are primarily big bagpipes stuffed with piss.
Phenomenal sprinting pace
Thank you, additionally, for permitting me to outpace animals of the savannah. The common operating pace of a human shouldn’t be as quick as you assume. But if each recreation had sensible thighs gamers would be spackled on the mouth with sluggish fury. So your complete business has quietly agreed that even lumbering warriors in dragonbone shin guards can be superhuman jogging fanatics. Thanks once more, videogames. Yours sincerely, the gazelle man.
What a multitude, oh wait, tippity faucet, ha ha, cracking stuff, thanks.
“There is no turning back”
“Hey, Cindy Bullet-teeth, you made it! We’re going to get on this boat now. It’s called the Cautious Threshold. See the river we need to cross? That’s the Rubicon 2. I’m looking forward to being on this rickety steampunk trash barge with you, during which nothing will go wrong. You haven’t left anything undone in this region by any chance? No reason, just asking. Oh, we’ve not been introduced. My name is Yushud Save.”
Aha, the swish capability to swap shortly between your bazooka man with hockey participant shoulder pads and your snipey jackal with the cranium masks. Big thumbs up. Imagine rearranging all of your tools by hand each time you wanted to do a particular homicide. Falling into your Mary Poppins loot purse and spending the following three days drunk on stats. Cheers, loadouts, for saving us from ourselves.
Oh no, I bought a pair of degree 13 bloodboots to the shoe wizard, however I meant to promote the extent 9 fungusboots. Oh thank god, they’re nonetheless right here, and it doesn’t value me extra to get them again. Thank you, merciful shoemancer. Thank you.
Endless save slots
Three completely different autosave slots in a row appears extreme, till you lure your self within the gelatinous brickwork of spiderfreak alley with no mana blorps, and the royal sewer earlier than that’s equally bleak, and the poisonous windmill earlier than that… You actually didn’t come to this set-piece ready. But aha! Thank you, save staggering, I’ll head again to the blorp service provider please. Autosave a la carte has realised what the creators of the “undo” button found out years in the past: the extra steps again I can take, the safer I’ll really feel stepping ahead.
The choice to change quicktime mashing to “hold button”
On behalf of all carpal tunnel twerps, thanks, accessibility choices. Thank you from the underside of my ulnar nerve.
It is fast and it saves. Ta.
Having “quit to desktop” on the pause menu
Oh heavens, thanks. Thank you for not burying the “quit to desktop” choice underneath layers of sub-menus, like a useless pet in a flower mattress. Or in some far-flung checklist of miscellaneous settings. Thanks most of all for not making me “quit to main menu” as an alternative, and hitting me with a 100-word loading display screen tip I have to learn in two seconds, earlier than lastly having the ability to click on on “quit the game”. Thank you 1,000,000 instances, “quit to desktop”. Thank you.
Alt + F4
I’m solely placing this right here out of obligation. I hate quick journey and wish it to die. If this isn’t “off the list” subsequent week, you’ll be listening to from my legal professionals.
“Already at full health”
When you attempt to wrap your self in band-aids and the sport snorts at you with light laughter. “You are already at full health”. Oh, ha ha, foolish me. Thank you for not letting me glug a whole cannister of purple voodoo juice till I vomit. You’re a superb good friend, videogame. A sensible companion. I’ve all the time stated that about you.
Thank you, Dutch localisation workforce. But, uh, I’ve to pee once more.
Difficulty you may change at any time
Dying 23 instances to the Lord of Nettles was enjoyable and all, however perhaps it’s time to settle for defeat. Not defeat by historical nettle deity, however defeat by your individual hubris. You accepted this problem mode at the beginning of the sport considering “hell yes, I love a challenge” however now you have to heroically resign your self to the realisation that it was the unsuitable alternative. In these moments, give thanks to the sport that’s magnanimous, the compassionate recreation that lets cavalier adventurers like your self rethink your selections. Pause, hit the choices, and bust that problem down. From ‘Easy’ to ‘Very Easy’.
The “thank you” button in Apex Legends
The “you’re welcome” button in Apex Legends
One Off The List from… probably the most pointless minigames
Last week we equipped you with an inventory of the 7 most pointless minigames. Some of you argued that not all hacking minigames had been unhealthy. Others stated Blitzball was okay, or that espresso revels didn’t deserve such disrespect, regardless of neither of these things being on the precise checklist. So the keep of execution this week goes to… the Forklift Racing of Shenmue.
That is thanks to commenter “Aerothorn” who offers a passioned defence of boredom. “You need to experience tedium to truly know the joys of adventure,” they stated. “It’s a core part of the meditative pseudo-realism of Shenmue, and it wouldn’t be the same game without it.”